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Old Nov 01, 2006, 02:01 PM // 14:01   #1
Desert Nomad
 
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Exclamation Flaw in Template System Please Fix this

Hi all,

I was making a build for my warrior. Then I saved as a template as "axe build1".Now after this I created a build for my ranger. I wanted to save this as "degen1". But offcourse this could beconfusing if I wanted to use a degen build for my warrior. So saved the template as "Ranger Degen 1".
Now seeing my mistake, I wanted to Rename my "axe build1" in manage. And what do you know only the option to delete . So I went to the folder options of my computer and to the builds folder (which is a hassle for renaming a build) and renamed the file "warrior axe build1". Still din't update though. Had to restart ( not logout) to get it to refresh.

Offcourse now I the see the error of my way. You can load the template. Delete it, and then save it as a other name. But still just a renaming is so much faster and user friendly.

So Please Give us Rename option In Manage of Templates

/Sign
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Old Nov 01, 2006, 03:15 PM // 15:15   #2
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if it doesnt tqke up resources and its a simple fix (and it should be)


/signed


~the Rat template~
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Old Nov 01, 2006, 04:37 PM // 16:37   #3
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/signed

although you could load the template, edit it, save it as something else then delete the previous one.
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Old Nov 01, 2006, 04:47 PM // 16:47   #4
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/notsigned

We (still) need a skill balancing overhaul more than some minor interface adjustment. But, knowing a.net, they probably will implement this asap.
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Old Nov 01, 2006, 07:52 PM // 19:52   #5
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The sooner the better. It shouldn't be to hard to make a function that renames files. The hard part was actually making the template it self
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Old Nov 01, 2006, 09:47 PM // 21:47   #6
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/signed
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Old Nov 01, 2006, 09:53 PM // 21:53   #7
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/notsigned

compared to the other things that need fixing this is really minor, plus it's not like it can't be done
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Old Nov 02, 2006, 12:07 AM // 00:07   #8
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/signed, it makes perfect sense.

Basic file functions:
create
open
delete
rename
modify
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Old Nov 02, 2006, 12:09 AM // 00:09   #9
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It says "Manage", but all you can do is delete...


/signed
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Old Nov 02, 2006, 01:37 AM // 01:37   #10
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/signed "Manage" makes it seem like they already planned to implement it, but havent yet, for some reason.
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Old Nov 02, 2006, 02:36 AM // 02:36   #11
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you can go to your templates folder and rename the text files. after reloading guild wars they are renamed. that's how I implemented a structure after I messed around when it was all new and shiny. ^^
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Old Nov 02, 2006, 03:29 AM // 03:29   #12
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Something i'd like them to let us do is to be able to use the templates across differents professions. I want to be able to load my WoH monking build on my me/mo as a fast casting healer, but the current template system doesn't allow this.
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Old Nov 02, 2006, 04:12 AM // 04:12   #13
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@ the OP. Umm... since when you switch templetes, you can only see the ones of your characters primary profession (ie all the other ones are greyed out), I don't see why you have to distinguish between degen1 (for ranger) or degen2 (for warrior), cause you'll be able to tell which is which when you see which one you can't load on your warrior or ranger.

Back on topic /signed
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Old Nov 03, 2006, 08:51 AM // 08:51   #14
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True that they Grey out for the purpose of which char has which build. But renaming something is always better then deleting it and saving as other name ^^.
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